![]() Hence, most of the game relies heavily on combat rather than a puzzle-based storyline. ![]() There are some puzzle elements, but they are few and far between. Most of the time, you move from side to side throughout the map as you would in any Metroidvania. As I’ve already mentioned, you need to master a mobs moves before you can even consider defeating them.Īs for the map, it’s relatively simple to get exploring. You shouldn’t expect to walk in and defeat them first try it’ll take a little while to get used to their battle patterns and move sets. They pose a decent threat, but much like the standard challengers you encounter, they can hit hard and fast. Boss battles and everlasting explorationīoss battles are littered throughout the game to steer you away from the same derelict castle walkways and shake things up with mobs. Instead, your restoration will rely heavily on the items you pick up along the way, so you have to learn to make the most of them before you find yourself running out. But surprisingly, these save points don’t restore any health or mana. Luckily, checkpoints are frequent enough to mean you’re not chasing through ridiculous lengths to make up for lost time. But there’s something about how Lost Ruins goes about it, making it feel much more challenging. Like any game, you’ll need to practice to progress. It took me a while to get used to this since I spent more time replaying identical sequences before I could progress onto the next area. You’ll have to restart levels time and time again before you even get to grips with the controls and feel of the game. You will inevitably die a lot during this game. I found it’s most efficient to do a sacrificial run first to learn which moves monsters and dungeon-dwelling creatures use before running through again with the correct spells and skills. You learn different spells and skills along the way, making it easier to take on certain enemies, but you’ll need to equip them before stumbling into another battle. As you can imagine, this is incredibly frustrating. The majority of enemies you face hit hard with combos, resulting in an instant K.O. However, the combat within Lost Ruins is particularly punishing. After engaging with the likes of Hollow Knight and Ender Lilies, challenging combat in Metroidvania titles isn’t a new concept to me. The art style suggests a retro-like approach to combat from the get-go, but this isn’t very exciting or unique. The combat within this game isn’t as smooth as you’d expect from a Metroidvania. She’s quick to inform you that you have been tasked to take on the Dark Lady, who has been sealed away in the castle you begin your adventure in. Beatrice is your source of information within the title, and she lets you know the reasoning for why you’ve been called to action. You engage in heavy combat throughout this area and meet an exciting and charismatic mage, Beatrice. The dungeon our protagonist has been summoned to houses the beginning of our journey and sets the scene for most of the trip.
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